Fleshwalk: An Experience
A downloadable game for Windows
What happens to a dream deferred?
Does it…fester like a sore—
And then run?
Does it stink like rotten meat?
…
Maybe it just sags
like a heavy load.
Or does it explode?
Harlem by Langston Hughes (abridged)
Playtest build 2.0 out now!
What is the playtest build?
The playtest build is a chance for people to informally prototype the game and give me asynchronous feedback. It is super unpolished & does not look much like what the end product will be.
Where can I give you feedback?
You can discuss anything you'd like in the comments here, as well as give more in depth feedback in the Fleshwalk Discord server! (https://discord.gg/DqgVnrfyvZ)
Feedback is so super appreciated, and if you playtest and would like to be credited in the menu of the game, please reach out!
What features are in the playtest build?
1. The first two enemies
2. Rudimentary cave system
3. Lantern
4. Two main weapons
5. Base checkpoint functionality
6. Breath collection
Controls
- Walk: WASD
- Moves the player forward, backward, left, or right
- Run: WASD + Shift
- Increases player speed
- Jump: Space
- Jumps only once at a time
- Look: Mouse
- Turning your head around the screen
- Parry: WASD + Right click
- Dashes in the movement direction; good for dodging or moving swiftly
- 1/2: Swap blasters
- Changes the active weapon
- Nazar Beam (1): Left click (hold)
- Beam weapon
- Pus Shotgun (2): Left click (press)
- Burst weapon
- Interact: E
- To interact with the environment and objects in it when prompted
- Toggle Lantern: Q
- Turns the lantern on or off once collected
- Pause/Resume: ESC
- Can pause and unpause the game
Licenses
Tomato squish;wet by HonorHunter via Pixabay, licensed under the Pixabay Content License
Dark Scary Movie Piano - 85bpm - Gmin by nnaudio via Freesound, licensed under CC by 4.0
Lantern by Poly by Google via Poly Pizza, licensed under CC by 3.0
Goudy Bookletter 1911 by Barry Schwartz via Google Fonts, licensed under the Open Font License
Burning Wrath by Timothy Lyle via Dafont, licensed under the Public Domain
Eye by Minh Nguyen Tri via Poly Pizza, licensed under CC by 3.0, modified by the developer
Swing Set by Poly by Google via Poly Pizza, licensed under CC by 3.0
Licensing note: Every asset used, including ones made or modified by myself, are licensed under the Creative Commons, either via their original license or CC BY-SA 4.0, except for the skin texture. As that is my own face, I do not feel comfortable with it being used elsewhere, commercially or non-commercially. Likewise, narrative and design concepts are licensed under CC BY-NC-SA 4.0. My spaghetti code is licensed under GPL v3.0 and will be available via GitHub upon full release.
Fleshwalk: An Experience will see its full release late September 2024.
Updated | 12 days ago |
Published | 17 days ago |
Status | Prototype |
Platforms | Windows |
Author | lichen labs 𖦹 |
Genre | Shooter |
Made with | Adobe Photoshop, Unity |
Tags | 3D, artgame, Atmospheric, Bullet Hell, Experimental, FPS, Horror, Retro, Short, Souls-like |
Code license | GNU General Public License v3.0 (GPL) |
Asset license | Creative Commons Attribution_ShareAlike v4.0 International |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard, Mouse |
Links | Community, Homepage, Instagram |
Download
Click download now to get access to the following files:
Development log
- Concept Art12 days ago
- Happy September!16 days ago
- Playtest Build Ver 2.0 Publicly Released!17 days ago
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