Con appearances + Thoughts on further playtesting
Fleshwalk: An Experience has gotten more support than I could have ever hoped for. Thus, it has also grown as a project a lot larger than I had initially planned. This journey has been so meaningful.
Last Saturday, 3/15/25, I held another IRL playtest at the local library. So many people came out to support! I have to give my sincerest gratitude for the love, bug hunting, and especially the criticism. This all helps Fleshwalk grow and morph to the place where I want it to be. Because of this playtest, the next version of the Alpha will be uploaded shortly. It is way more fleshed (hehe) out. I am currently a graduate student alongside Fleshwalk, and because I am no longer on spring break, my coursework will resume taking priority over development for a few more weeks. Thank you for bearing with me.
If you would like to come support Fleshwalk and Lichen Labs in-person, there will be more playtests (and maybe even a speedrun tourney). I will also be exhibiting in the indie halls of two DMV local conventions, Awesome Con and HanaCon! Details in the image below.
Thank you all again for joining me on this journey and for exploring the world of Karmabog.
Memento vivere,
lichen labs 𖦹
Get Fleshwalk: An Experience [Alpha]
Fleshwalk: An Experience [Alpha]
Welcome to the land of Karmabog
Status | In development |
Author | lichen labs 𖦹 |
Genre | Shooter |
Tags | 3D, artgame, Atmospheric, Bullet Hell, Experimental, FPS, Horror, Retro, Short, Souls-like |
Languages | English |
More posts
- Alpha 1.1 and IRL Playtest!Nov 17, 2024
- Fleshwalk Alpha UpdatesOct 13, 2024
- Putting Myself Out ThereSep 25, 2024
- Concept ArtSep 06, 2024
- Happy September!Sep 02, 2024
- Playtest Build Ver 2.0 Publicly Released!Sep 01, 2024
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